Here is a collection of materials I made for a few maps in Apex Legends. All are done in Substance Designer. The trim sheet and grating material I modeled all the normal and height info in Designer and then brought those maps into Substance Painter and textured on top of those to get the desired look I was going for. I want to shout out Jose Zavala for all the tips/pointers and proper workflow to take when creating some of these materials. I learned a lot of tricks during this process. Also thank you to Paul Tran as well for being our other Substance expert and always helping out with any questions! Shout out to Leah Augustine for help with getting Marmoset set up!
https://www.artstation.com/jzartist
https://www.artstation.com/paultran
https://www.artstation.com/leahaugustine