I had the opportunity to work on the Bloodhound Town Takeover and was responsible for taking it from design block-out to finish, based off a concept. The amazing materials and modular rock set scattered around on the interior were created by Jake Virginia. I used his set to propagate the interior, and then took the entire cave interior into ZBrush and sculpted it to match design's blockout. The birds in the middle were created by Jose Zavala. I created a few new assets in here including flags and decals. The exterior was created using existing assets, and there were additional props and materials in the scene made by multiple artists.