I had the opportunity to work a few of the Arena's maps Apex Legends, as well as Olympus Map Update 2. I was responsible for creating the interior of the spawn room that we used in arena's. Jake Virginia completed the block out and exterior of this prop.
For the Arena's Map: Phase Runner, I worked on the two platforms after using the phase runner tunnel. I was in charge of taking the style that was already established and bringing the block out of the platforms to final, I was in charge of the geo, and set dressing. For Olympus MU2 I was in charge of redoing the terrain in this section to match the designers block-out, I completed the triangle terrain geo as well as the platforms seen, I also did the set dressing in the area. Surrounding area's were completed by other artists.
For the Arena's map: Aqueduct I worked with a few different artists, I was in charge of creating the main aqueducts seen, as well as some of the surrounding higher terrain that it sits on. I was also in charge of set dressing the aqueducts and higher platforms. I also created the tower seen in the last image from kitbashing a few old models and adding new textures. Modeling and set dressing surrounding the buildings, as well as additional props and materials were done by multiple artists. Lighting was done by Austin Arnett as well as Nu-Lee Han.
https://www.artstation.com/jakevirginia
https://www.artstation.com/austin_arnett
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Environment Art Team
Robert Taube
Jose Zavala
Lewis Walden
Mike Altamirano
Kristen Altamirano
Tri Do
Jake Virginia
Austin Arnett
Tragan Monaghan
Paul Tran
Brooke Olson
Hans Myaard
Eugene Kim
Richard Rude
Leah Augustine
Jobye Karmaker